One of the things that stood out to me the most is the artstyle. These enemies have such weird designs, I love it! These designs are also very unique from one another, so there is zero trouble in identifiying an enemy and consequentially what attack they'll perform.
The music is a banger and the sound effects do not feel obtrusive in any way! That is so important for a game like this, that eventually becomes a bullet hell.
Huge props for having the different augments be actually visible to the player. In a game, I always enjoy the aspect of getting an upgrade or a new part and being able to visibly see that on the character. Even if this game is reusing enemy parts for it, I like that we become sort of this Frankenstein of enemies. Funnily enough, some of these parts also allow you to know certain enemy attacks before those enemies ever even show up in your run, which I actually really like!
The difficulty scales up rather nicely. My build was really good, so it never felt too hard, but I still had to pay attention to not get damaged, which became quite tough as I progressed! But it never felt frustrating, not at any point. It was very pleasant.
There's certain UI details I appreciate as well, like the fact that you visually show the cooldowns of each one of your parts in the lower left, or the fact that you let players compare parts when they get the choice of acquiring a new part or trading it for an upgrade. None of that ever felt complicated.
One suggestion I do have is to put some sort of sprite related to the cursor, just so that it's easier to find the cursor as things get messier on the screen.
Sadly, my run ended because my game crashed. Music kept playing, but nothing was moving anymore and I couldn't control anything. I made it to wave 46. This was a very well put together roguelike that felt very pleasing to play, and with a surprisingly good progression system, both for your upgrades, and for the difficulty. That can be hard to do during a jam, but the scaling turned out really nicely.
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One of the things that stood out to me the most is the artstyle. These enemies have such weird designs, I love it! These designs are also very unique from one another, so there is zero trouble in identifiying an enemy and consequentially what attack they'll perform.
The music is a banger and the sound effects do not feel obtrusive in any way! That is so important for a game like this, that eventually becomes a bullet hell.
Huge props for having the different augments be actually visible to the player. In a game, I always enjoy the aspect of getting an upgrade or a new part and being able to visibly see that on the character. Even if this game is reusing enemy parts for it, I like that we become sort of this Frankenstein of enemies. Funnily enough, some of these parts also allow you to know certain enemy attacks before those enemies ever even show up in your run, which I actually really like!
The difficulty scales up rather nicely. My build was really good, so it never felt too hard, but I still had to pay attention to not get damaged, which became quite tough as I progressed! But it never felt frustrating, not at any point. It was very pleasant.
There's certain UI details I appreciate as well, like the fact that you visually show the cooldowns of each one of your parts in the lower left, or the fact that you let players compare parts when they get the choice of acquiring a new part or trading it for an upgrade. None of that ever felt complicated.
One suggestion I do have is to put some sort of sprite related to the cursor, just so that it's easier to find the cursor as things get messier on the screen.
Sadly, my run ended because my game crashed. Music kept playing, but nothing was moving anymore and I couldn't control anything. I made it to wave 46. This was a very well put together roguelike that felt very pleasing to play, and with a surprisingly good progression system, both for your upgrades, and for the difficulty. That can be hard to do during a jam, but the scaling turned out really nicely.
Very well done!